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1994-11-27
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| N u t ______/. ___ __/\______ |
| _____| _ // | \ _ o _ / |
| __ | // | \/ \\__/ & |
| +--/\_| \ o___________ \-------+ |
| | \_/_____ / ________Sk¡n | |
| | \/P r e s e n t s | |
| | | |
| | _ ________ ______/\_____ |
| |/\_______________ \ _ ______\ _ o _ / |
| /_______ _ / / \ _ _ / \__// \__/| |
| +--___./ // / \/ /____/, \--+ |
| / |\ \__________/ / ________ |
| __________ ________ / |
| \/ B o l t |
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F117A STEALTH FIGHTER FULL MANUAL By SHaRD!/N&B
PART 3
Vietnamese Cities and Targets
Hanoi: Surrounded by numerous airbases and SAM batteries, the capital city
of Vietnam is one of the most heavily defended air targets in the World.
Nearby airbases are located at Gia Lam, Phuc Yen, and Kep.
Haiphong: this city is a major Vietnamese port, and it is guarded by SAM
missiles and a fighter airbase nearby at Cat Bi. Located near Haiphong are
numerous military storage dumps and tank farms.
Vinh: This coastal city supports an interceptor airbase that defends the
major bridges to the northwest. The approaches to Vietnam from Thailand,
and the supply routes to the southwest.
Dong Hoi: This city supports a major Vietnamese airbase used for strikes
into Thailand. Although often attacked by friendly forces flying in from
the sea, it remains operational and its interceptors will attack US fighter
bombers heading west.
Da Nang: Formerly a major US base durin g the first Vietnam War. The
Vietnamese have converted it into a major air defense center. Like Dong
Hoi, its airfield and accompanying SAM batteries and radar installations
protect the long Vietnamese coastline from US carrier attacks, and launch
strike bombers into Thailand
Nha Trang: Located to the east of the central highlands, aircraft from his
base form another link in the air defense system that guards Vietnamese
coastal waters US seaborne air forces.
Ho Chi Minh City:Formerly Saigon, Ho Chi Minh City is now the chief
industrial center of Vietnam. It is a major port. and is protected by
numerous SAM batteries and security forces
Tan Sonh Nhut Airbase: Located out side of Ho Chi Minh City this is the
largest and busiest airport and base in Southeast Asia. Military aircraft
based here are used primarily to support supply operations into Cambodia.
Cambodian and Laotian Cities and Targets
Phnom Penh: The capital city of Cambodia has fallen under the control of
the Vietnamese Enemy planes are operating from the airbase outside the city
and SAM batteries have been placed in the area.
Vientiane: Laos is now officially controlled by the Vietnamese and enemy
aircraft are based at Wattay, near the Laotian capital of Vientine
Friendly Bases
CVNs Constellation and Kitty Hawk at Sea: these 80,000 ton carriers have a
complement of approximately 85 aircraft, and are placed in the Gulf of
Tonkin to strike targets deep in Vietnam. The navy concentrates on
transportation routes bringing supplies south and west into Laos.
Each carrier group consists of one carrier and a ring of escort destroyers.
A combat air patrol of fighter planes is continuously overhead to intercept
any approaching Vietnamese aircraft.
Udorn: Just over the border in thailand from the former Laotian capital of
Vientiane. Aircraft based here reach out to bomb targets in Vietnam and
Laos.
Don Muang: Located in the southeast corner of Thailand, this is an
important base for attacks into the southern areas of Vietnam, and the
coastal plains
Korat: Located southeast of Bangkok in central Thailand, aircraft from
here conducted bombing attacks on targets in Cambodia and Laos.
Takhli: This base northeast of Bangkok in Thailand was part of the air
defense of the capital and was not an important base for war missions.
Bangkok: The capital of Thailand, its largest city, and only substantial
port, the airbase here is used for staging attacks into Vietnamese-held
Cambodia.
Cuba: 1995
For many years the US has watched the tiny island nation of Cube became
more and more isolated from the West. Since the communist revolution there
in 1959 the US and Cuba have lived in a constant state of mutual distrust
In I961, the US sponsored an abortive coup attempt against Fidel Castros
gov ernment. Styled "the Bay of Pigs," Cuban exiles, supported by minor US
forces attempted an invasion of the island. The 1,300-man invasion force
landed on the south coast, but was quickly overwhelmed by Cuban forces led
by Castro himself
After discovering Soviet nuclear missile sites on the island in October
1962 President Kennedy slapped a naval blockade around Cuba. This action
almost led to a full blown military confrontation between the two
superpowers but the Soviet leader. Nikita Kruschev finally agreed to to US
demands, averting a possible nuclear exchange
Now, encouraged by the recent re-establishment of conservative factions in
the Soviet Union. Fidel Castro has decided to expand his control of the
Caribbean.
Level of Conflict
Cold War: Recently, Cuban military exchange with the Soviets has
intensified Rumors are that the Soviets have increased sales of arms and
equipment and are sending more and more advisers. Terrorism against US
backed governments in Central America has increased; the flow of illegal
drugs into the US through Miami (only 90 miles from Cuba) has also risen.
The US strongly suspects these agitations are attributable to Castro's
regime.
Limited War: It is clear that Cuban sponsored terrorists are training on
Cuban territory, and recently Castro initiated a subversive policy of
aggression toward pro-US Honduras. The US has determined to make limited
strikes against the island to force Castro to rethink some of his recent
decisions.
Conventional War: thinking the new Cold War between the superpowers will
prevent US intervention. Cuba has sent forces into several surrounding
island states. The Soviet Union has promised support should the US
intervene.
Cuban Military Force
The Cuban military has nearly 300,000 men under arms, a sizeable force for
such a small country. By 1990 it was spending nearly $15 billion annually
on military concerns, and by now that figure has increased significantly.
Air Defenses: Cuba, of course, uses Soviet built equipment. Its old SA-2s
and SA-5s are believed to have been phased out in the early 90s and
replaced by the newer SA 10 and SA 12 systems. Local ground forces have
acquired SA-14s and SA-16s
Air Force: Cuba's rapidly expanding air force is made up primarily of
MiG-21s MiG 23s, and a few old MiG 17s. However, over the past five years
the Soviet Union has sold Cuba a large number of MiG 29 "Fulcrums" and it
is believed the Mig-21s are being replaced by these far superior fighters.
Cuba also flies some of the best Soviet transports and helicopters for its
airbourne troops, including the An 72 "Coaler" jet transport
Navy: Cuba is an island nation and boasts a substantial naval force for
its size It has 3 Mariel class Soviet frigates, over 200 sa I and II class
missile boats, and a large number of smaller patrol boats. Additionally,
it has several ex Soviet Foxtrot submarines and 15 or more minesweepers.
Cuban Cities and Targets
San Julian: Located at the westernmost end of Cuba, San Julian is one of
the major air defense bases on the island. An airbase and powerful SAM
battery protect the facilities here
Havana: The capital city of Cuba, Havana has a major port and naval base,
as well as an airbase (San Antonio de los Banos) and substantial air
defense installations Much of the nations sugar exports go to sea from this
harbor.
Managua, Guines, and Matanzas: Southeast of Havana, one of the country`s
major military base complexes and an important base for fighters and
interceptors is located. This is an extremely dangerous area for air
operations because of the extensive SAM sites and ground forces that are
likely to be found here.
Cienfuegos: Due east of the infamous Bahia de Cochinos (Bay of Pigs)
Cienfuegos is a major naval facility and airbase.
Santa Clara, Chambas, and Ciego de Avilla: These locations are home to
airfields and SAM installations.
Camaguey: A major road and rail junction, Camaguey is one of the largest
cities in Cuba
Santiago de Cuba: This old (1514), lovely seaport city is the capital of
Santiago province and second largest city in the country. Scene of
Castro`s first abortive rebellion (1953), this city lies close to the US
base at Guantanamo Bay. There is a minor military airbase here and a small
SAM battery.
Antonio Maceo: This is one of Cuba's major fighter bases, rumoured to
house all the country's best fighter aircraft, most likely a squadron of
MiG-29s.
Baracoa: A minor airfield and SAM site is located at this tiny coastal
town, more importantly, military transports are constantly loading here to
take Cuban forces abroad. It is said that this is the main embarkation
point for forces heading to neighboring war zones.
Friendly Bases
Key West Naval Air Station: Located less than 100 miles from Havana. Key
West is a logical location for staging stealth sorties against the
Caribbean. Although a naval base, the new cooperation of the four services
guarantees free access of the Air Force units to Key West
Guantanamo Bay Naval Base: The US has maintained this base - "Gitmo" to
the Marines and sailors based there essentially since the Spanish-American
war It was developed as a US base in 1902 to protect the almost completed
Panama Canal. Top secret stealth sorties would probably be flown from
Guantanamo at least until a serious war erupted.
CV America in the Caribbean Sea: This 60,000-ton Kitty Hawk class con
ventional aircraft carrier, designated CV66, has been transferred to the
Second Fleet and now cruises south of the Cuban archipelago.
Korea: 1997
Since the end of the Korean War in 1953, the US has kept a large force in
the Republic of Korea (South), defending its border with North Korea
against possible invasion. China, too, has watched Korea uncomfortably
since ending its involvement in that conflict. It is safe to say that the
tension between North and South Korea could become a flashpoint for a US
Chinese confrontation, rapidly leading to a superpower conflict and
possibly involving the USSR as well.
The Soviet Union and China, both nominally committed to the concept of a
Communist future, have been wary allies for many years, and tensions
between these two nations have been a source of uneasy comfort to the US.
Should the two communist giants ever reconcile their differences (an
unlikely scenario), the West would face a monolithic superpower with forces
possibly in excess of 30 million a vast nuclear arsenal, and some of the
best military equipment in the world. This is the West`s nightmare
The area of the two Koreas represents the junction of three superpowers,
the United States, the Soviet Union, and the People's Republic of China.
North Korea is an extension of Chinese communist philosophy and could be
viewed as a geographical extension as well. The primary base of the Soviet
Pacific Fleet is located nearby at Vladivostok. The US maintains Eighth
Army HQ in Seoul with a large contingent of ground and air forces
immediately at hand in nearby Japan.
Level of Conflict
Cold War: Tensions between the North and South have intensified as
scattered firing has erupted along the border. China is on alert status.
claiming it has news of a major South Korean push into the North. The
US,denying these claims, has maintained a policy of staunch resistance to
any Chinese move of aggression. The Soviets have alerted their naval and
air defenses for possible incursions into their territory, and are ready
and willing to act. It is very dangerous to fly near Vladivostok.
Limited War: The North Koreans, alleging unacceptable atrocities by the
South has sent armored forces across the DMZ in the west toward Seoul; the
eastern DMZ areas are still relatively quiet. The Chinese have yet to
react, but intellligence reports indicate they will intervene quickly. The
Soviet forces are on active alert and are waiting for the order to commence
hostilities. Stealth missions will provide valuable information and may
well get a point across.
Conventional War: The Chinese have begun supporting north Korean forces
with air power, and the US has responded with open air operations against
North Korean and Chinese targets. Though not officially "in the war," the
Soviets are shooting at anybody that violates their airspace and beyond
this could quickly escalate into a major superpower confrontation possibly
WWIII
Korean Military Forces
The North Korean People's Army (NKPA) is large compared to the size of the
country, with more than 1,000,000 men actively under arms, another 200,000
security forces and an additional 2.3 million in the Workers. and Peasants
Militia. North Korea gets most of its military equipment from Soviet or
Chinese sources.
Air Defenses: The Democratic People`s Republic of Korea supports 4 SAM
brigades equipped primarily with SA 2 "Guidelines" and SA 5 "Gammons".
Units of these brigades are spread at various areas around the perimeter of
the country primarily at airbases and other important military sites.
Recently, however, reports have been filed stating that SA-10 "Grumbles"
have been delivered. Other ground forces of the infantry and armored
divisions use SA-2s and SA-5s as well, and some deploy with the newer SA 8
"Gecko."
Air Force: The People.s Air Force uses Chinese and Soviet aircraft
(although Chinese fighters and interceptors are themselves essentially
clones of Soviet craft) including MiG 17s, MiG 23s, MiG 25s, and MiG29s.
Navy: The People's Navy too is equipped with Soviet vessels. Osa class
missile boats, 20 submarines (again surprising for a country of this size),
and at least 3 frigates.
Korean Cities and Targets
P'yongyang: The capital of the People's Republic of Korea, P`yongyang has
a population of over one million and is Korea's oldest city (dating from
1122 BC). It is the site of one of the People's Air Force's major bases
and has powerful SAM batteries protecting it.
Wonsan: Almost due east of P'yongyang, Wonsan is the largest city on
Koreas east coast and is one of its two major naval bases. The SAM
batteries protecting it also provide air security for the large military
airbase just outside the city.
Sinuiji: On the banks of the Yalu River just across from the Chinese city
of Andong, Sinuiji houses another of North Korea's air force facilities and
SAM sites.
Namp'o: Southwest of P'yongyang, Namp.o lies on Korea`s western coast and
houses a major naval and air facility.
Sunan and Taechon: North of P'yongyang, these two moderately sized cities
house airfields and SAM sites. Sunan is part of the complex of air
defenses that ring the capitol of P'yongyang, while Taechon is near the
border with China and is part of the general air defense of the country.
Ch'ongin, Yong-an, and Hamhung: These eastern coastal cities have bases
which protect the country from air attack from the sea, forming the first
line of defense against Japan based US forces. The SAM sites in these
areas are part of the country`s general air defense system.
Chinese Military Forces
The People's Liberation Army (PLA) is perhaps the largest armed force in
the world. It has some 3,200,000 men in active armed service and some
20,000,000 security forces under arms; it also has an estimated 182,000,000
men fit for military service should mobilization ever be necessary, however
it is doubtful whether the economy could support such a force.
China has had nuclear arms for a number of years with a force substantial
enough to make it a "superpower." It has a large, world class navy, though
it doesnt appear in this game because Chinese access to the Sea of Japan is
limited. Interestingly, China has some 35,000 marines, which, except for
the US, gives it the the largest marine force in the world (the US has
136,000 and the USSR has around 15.000).
Most of its "high-tech" military equipment was cloned from antiquated
Soviet models. Though it is well-known that China's own arms industry is
modernizing, the pace of modernization is somewhat slow, especially in view
of recent Western embargos on military technology. the sheer size of the
organization of the PLA makes it unwieldy and inefficient. Though, as the
US discovered in the Korean War, it can respond quickly and fight fiercely.
Air Defenses: Chinese SAMs are primarily fixedsite SA2s which the Chinese
call HY 2.
Air Force: The PLA.s primary fighters are MiG-17s and MiG-21s (J-4/5s and
J-7s) Recon planes are usually MiG-17s and they have several antiquated
Soviet bombers
Chinese Cities and Targets
Tonghua: The major Chinese city in this part of northeast China is Tonghua
located on a tributary of the Yalu River and a major east west crossroads,
this city is home of a major PLA airbase and air-defense station.
Hunjiang and Fusong: Northeast and north of tonghua, these small cities
are important air defense centers in northeast China.
Yanji and Diyingou: These small cities are located in the easternmost
areas of China and form the first line of defense against an attack from
the Soviets at Vladivostok.
Changbai and Changchun: These small cities sport substantial SAM batteries
and are a part of the larger air defense system.
Soviet Military Forces
The Soviet Pacific Fleet and large air units are based in and around
Vladivostok All the most modern Soviet equipment is found in the region.
Long-range SAMs: The older SA-2s and SA-5s have been upgraded to SA-10 and
SA-12 quality. The entire system is enhanced by the LPAR early warning
radar system at Poltavka.
Light SAMs: Soviet security forces in this area are outfitted with SA-8
and SA-11 radar guided SAMs
The PVO and Naval Aviation
Fighters: This region is defended partly by PVO units, with MiG-25 and
MiG-31 interceptors using long range radar homing AAMs. Naval aviation
fighters operating from carriers or land strips include the Yak 38 V/STOL
jet and Su-27 multi-purpose fighters. During wartime shorter ranged units
may arrive, including MiG-29 and Su-27 dogfighters with short- and long
range weapons.
Reconnaissance Bombers: Many long-range Tu-95D "Bears" are based in this
area, to watch the enlarged US presence. A nuisance in peacetime, these
planes pose a more serious threat in war.
AEW &C Aircraft: The Soviets routinely deploy IL-76 "Mainstay" aircraft in
the region. The 300+ mile radars on these planes may be your most
formidable enemy
Navy: The Soviet Pacific Fleet (based at Vladivostok) offers a significant
threat. Its modern Sovremennyy class destroyers carry SA-N-7 missiles,
while Krivak class frigates sport the SA-N-4. The larger Kiev-class
carrier has the powerful SA-N-6, a sea going equivalent to the SA-10.
These warships are more than capable of defending themselves. Stationed
south of Vladivostok, these units extend the Soviet air defense umbrella
far into the Sea of Japan.
In addition to these ships' SAMs, Kiev-class carriers mount a complement of
Yak 38 "jump jet" fighters. and the new Kremlin class nuclear aircraft
carriers have also joined the Pacific fleet.
Soviet Cities and Targets
Wadivosto: Founded in 1860, Vladivostok is relatively young as Asian
cities go It is the home port of the Soviet Pacific Fleet, the chief Soviet
port in the Pacific, and the terminus of the Trans Siberian Railroad. A
powerful contingent of Soviet Naval Aviation is also based here along with
powerful elements of the PVO (National Air Defense)
Poltavka: This is a smaller city used as a support for Vladivostok. A
long range Phased Array Radar (LPAR) system that extends the defense
umbrella far into the sea of Japan is located here along with an airfield
and SAM battery
Nachodka: This small city is perhaps the southeastern-most city in the
Soviet Union. Its airfield and SAM sites protect the approaches to
Vladivostok
Friendly Bases
Ch'unch'on (South Korea): This is one of South Korea's major cities.
Located about 60 miles northeast of the capital at Seoul, it has one of the
country`s major USAF airbases in South Korea.
CVN Nimitz and Constellation at Sea: These huge 80,000 ton nuclear car
riers are the the latest and most powerful aircraft carriers available.
They now cruise the Sea of Japan in case the "Korean problem" should turn
"hot.
ARMS AND EQUIPMENT
Ordnance And Weapons Data
Performance Characteristics
Max Max Guidance Attack
Qty Weapon Range speed system Altitude
M61A1 20mm Cannon 6km Historical sight 0`
4 AIM 9M Sidewinder 17km 2,000 kts IR-homing 500`+
3 AIM 120 AMRAAM 32km 2,400 kts Radar homing 500`+
2 AGM-65D Maverick 32km 700 kts Thermal image 500`+
1 AGM-88A HARM 20km 1,400 kts Target radar 500`+
2 Penguin 3 ASM 32km 500 kts IR-homing 500`+
1 AGM 84A Harpoon 60km 500 kts Radar homing 500`+
2 GBU 12 Paveway 1+ km glides Laser homing 500`+
2 CBU 72 FAE 1+ km glides Laser homing 500`+
2 Mk 20 Rockeye II 1+ km glides Laser homing 500`+
2 Mk 20 Rockeye 0km retarded none 500`+
2 Durandal 0km retarded none 500`+
1 ISC B-1 minelets 0km retarded none 500`+
3 Mk 82-1 Snakeye 0km retarded none 500`+
2 Mk 35 IN cluster 0km retarded none 500`+
3 Mk 82-0 Slick 0km free fall none 3000`
2 Mk 122 Fireye 0km free fall none 3000`
1 special equipment 0km retarded none 500`
1 135mm/IR cameras ~10km onplane none 200`
Key to Performance Characteristics
Qty: the number of weapons of this type you can carry in one of your bay
positions you have 4 weapons positions). The M6 1 A 1 cannon is fixed in
the nose and always available
Weapon: the name of the weapon
Max Range: Maximum range at which the weapon can be launched or fired
effectively A 0 km range means the weapon is a free fall or retarded bomb
that must be dropped onto the target.
Max Speed: The speed at which the weapon reaches the target. This is
given in knots so you can compare it with your own flight speed.
glides means the weapon 'flies' without power. therefore your speed, at
the time of launch, becomes the speed of the weapon.
retarded means the weapon is a retarded bomb that falls away behind your
craft decelerating as it drops Some retarded weapons even open a parachute
during their descent, to stabilize the fall and line up the warhead(s).
free fall means the weapon is a traditional free-fall bomb that arcs
downard to the target.
Guidance System: the guidance system used to bring the weapon to bear on
the target.
Attack Altitude: the recommended altitude for the typical attack method.
The .'500+" entry means any altitude above 500' is fine.
Attack Techniques: This references the appropriate attack technique. Tech
niques noted in parenthesis are alternate attack methods that are either
more danger ous or more difficult to learn.
Key to F-117A Weapons Effectiveness
Target Type Abbreviations
ac: aircraft in flight.
hgr: airbase hangar, which at military airfields are hardened bunkers
rwy: airbase runway.
pln: planes on airbase runways.
twr: airbase tower, including the tower radars and radios.
nuc: nuclear power plant and biological/chemical weapons plants
brg: bridge over a river.
bld: buildings, including terrorist camps, offices, warehouses, homes etc.
bnk: bunker, such as fixed army HQ sites, and palaces of dictators
dep: depot of military fuel and supplies
msl: missile launcher, including both fixed and mobile
sam: SAM radar station, usually near or among SAM missile launchers
par: LPAR ABM radar station
oth: OTH long range radar station
plt: offshore oil platform
ref: oil refinery
tnk: oil tanks
wel: oil wells
Pen: underground submarine pens
shp: all ships, including cargo ships, warships, and surfaced submarines
Results Abbreviations
The effectiveness of results is rated as follows:
- the weapon is useless against the target
1 the weapon has almost no chance of doing damage to the target.
2 the weapon may do some damage to the target.
3 the weapon does poorly against the target
4 the weapon is usually effective against the target.
5 the weapon is almost always effective against the target.
6 the weapon is very effective against the target.
7 the weapon was designed for use against this target type.
F-117A Weapons Effectiveness
Weapon Airbases Structures Military Radars
ac hgr rwy pln twr nuc brg bld bnk dep msl sam par oth
M61A1 20mm Cannon 4 - - 4 4 - - 4 - 4 4 2 2 2
AIM-9M Sidewinder 7 - - - - - - - - - - - - -
AIM-120 AMRAAM 6 - - - - - - - - - - - - -
AGM-65D Maverick - 2 - 2 3 4 4 3 4 3 3 4 4 4
Penguin-3 ASM - - - - - - - - - - - - - -
AGM-84A Harpoon - - - - - - - - - - - - - -
AGM-88A HARM - - - - - - - - - - - 6 6 6
GBU-12 Paveway - 4 1 2 4 5 5 4 5 4 4 5 5 5
CBU-72 FAE - 4 - - 6 5 - 6 5 - - - - -
Mk 20 Rockeye II - - - 4 4 - - 4 - 5 5 4 4 4
Mk 20 Rockeye - - - 4 4 - - 4 - 4 4 4 4 4
Drandal - - 7 - - 1 2 - 1 - - - - -
ISC 5-1 minelets - - 6 - 3 - - 3 - 2 3 - - -
Mk 82-1 Snakeye - - 1 4 4 - - 4 - 4 - 2 2 2
Mk 35 IN cluster - 1 - 6 4 - - 4 - 6 6 3 3 3
Mk 82-0 Slick - 3 1 3 4 1 1 4 1 4 2 3 3 3
Mk 122 Fireye - 2 - 4 4 2 - 4 2 5 3 3 3 3
Air To Air Missiles (AAMs)
System Nation Guideance Effect Max
Name or Plane System Range Speed Maneuverable
Long Range Radar-Homing AAMs
AA-6 Acrid MiG 25 SA Pulse 50 Mach 4 Poor
AA-7 Apex MiG 23 SA Pulse 34 Mach 3 Poor
AA-9 Amos MiG 31 SA Pulse 82 Mach 3.5 Fair
AIM-7E Sparrow F-4, F-15, F-18 SA Pulse 44 Mach 3.7 Very Good
AA-10 Alamo MiG 29. Su 27 Active Dop 64 Mach 3+ Good
AIM-120A AMRAAM US Active Dop 32 Mach 4 Very Good
Short Range lntrared-Homing AAMs
AA-2 Atoll USSR IR (1) 14 Mach 2.5 Very Good
AA-6 Acrid (IR) MiG 25 IR (1) 50 Mach 4 Poor
AA-7 Apex (IR) MiG 23 IR (1) 34 Mach 3 Fair
AIM-9H Sidewinder Western IR (1) 12 Mach 3+ Excellent
AA-8 Aphid USSR IR (2) 12 Mach 3 Excellent
AA-10 Alamo (IR) MiG 29. Su 27 IR (2) 64 Mach 3+ Good
AIM-9M Sidewinder US IR (2) 17 Mach 3+ Excellent
Key to Air to Air Missiles (AAMs)
System Name: The name of the missile system.
Nation or Plane: The type of plane which carries the missile. If a
specific plane is listed, only those planes carry that missile.
US: Any plane of the US Air Force, but not current or former US allies
Western: Any plane of a western allied nation, including former American
allies such as Iran, or neutrals such as Sweden.
USSR: Any plane of a USSR allied nation, including such Soviet allies as
Libya Finland, Iraq, East Germany. Czechoslovakia, Poland, etc.
Guidance System: The method used by the missile to find its target
SA Pulse: Semi Active Pulse radar. Requires the launching plane to
continue to "paint" the target with radar until the missile hits.
Active Dop: Active Doppler radar. The missile has its own radar set,
allowing the pilot to fire and forget. In addition, the missile's doppler
radar is fooled by chaff only if the target plane runs perpendicular to the
missile`s course.
IR (1): First Generation IR-homing. The missile chases the hot engine
exhaust only and is easily fooled by jammers and flares.
IR (2): Second Generation IR-homing. The missile homes on any hot part of
a plane including the nose, wings, and tail, as well as the engine
exhausts. It can recover from jamming and continue seeking.
Effective Range (km): The maximum range (in kilometers) at which the
missile can lock-on to a target.
Max Speed: The launching speed of the missile. Mach 1 is about 660 knots.
Maneuverability: The turning ability of the missile in flight.
Surface To Air Missiles
Search Search Firing
Name Mounting Guidance Range(km) Firing Range Mach
Long Range Radar-Guided SAMs
SA-2 Guideline fixed Poor pulse 200 BR pulse 125 3+
SA-4 Ganef fixed/mobile Poor pulse 100 SA pulse 70 2.5
SA-5 Gammon fixed Poor pulse 350 BR pulse 150 3
SA-6 Gainful mobile Poor pulse 80 SA pulse 30 2.8
SA-8B Gecko mobile Fair pulse 125 SA pulse 65 2
SA-11 Gadfly mobile Fair puise 200 SA pulse 100 2.5
Rapier fixed/mobile Good pulse 75 SA pulse 65 2+
SA-12 Gladiaior mobile Good Dop 290 SA+CG Dop 150 3+
MIM-23B Hawk fixed Good Dop 175 SA pulse 125 1.5
SA-10 Grumble fixed/mobile Excellent Dop 320 SA+CG Dop 125 3
SA-N-4 warship Pulse 200 SA pulse 30 2
SA-N-6 warship Dop 320 SA+CG Dop 125 3
SA-N-7 warship Dop 50-200 SA pulse 100 2.5
Short-Range IR/Visual-Guided SAMs
SA-7B Grail infantry Eyesight Eyesight IR (1) 10 1.5
FIM-43A Redeye intantry Eyesight Eyesight IR (1) 7 1.5
SA-9B Gaskin mobile Eyesight Eyestght IR (1) 30 1.5
SA-14 infantry Eyesight Eyestght IR (2) 16 1.5+
FIM-92A Stinger infantry Eyesight Eyesight IR (2) 10 2
SA-N-5 warship Poor pulse 50-150 IR (1) 30 1.5
SA-13 Gopher mobile Poor pulse 125 IR (2) 65 1.5
Tigercat fixed Poor pulse 65 Visual 30 1.5
Seacat warship Poor pulse 200 Visual 30 1.5
Key to Surface to Air Missiles (SAMs)
Name: The commonly used name of the system.
Mounting: How the system appears when seen.
Fixed: Fixed site missile launchers. Positioned around a central radar
station
Mobile: Vehicle-mounted launders and radar, usually parked in an irregular
pattern
Warship: Ship borne system. The radar and missile launcher are mounted on
a warship
Infantry: Shoulder-launched SAM, carried by infantrymen.
Search Guidance: The type and quality of search radar used by the missile
Dop: Doppler radar. It is most effective when you fly toward or away from
it, least effective when you arc around it at a constant distance.
Pulse: Pulse radar. It is most effective when you fly sideways to it
least effective when you fly straight at it.
Search Range (km): The theoretical maximum range (in kilometers) of the
search radar. However, against your F-117, radar performance is greatly
reduced. The quality of the radar and local conditions determine its real,
effective range.
Firing Guidance: The way the missile finds your aircraft. Pulse and
Doppler radars have varying effectiveness depending on your flight path in
relation to the missile (see search guidance, above, for details).
BR Pulse: Beam Rider Pulse radar. The missile uses pulse radar guidance
with the radar receiver at the launching site; it cannot "burn through"
jamming at close range.
SA Pulse: Semi-Active Pulse radar. The missile uses pulse radar guidance,
with the receiver in the missile; it may "burn through" jamming at close
range.
SA Dop: Semi Active Doppler radar. The missile uses Doppler radar
guidance with the receiver in the missile; it can "burn through" jamming at
close range
SA+CG Dop: Semi-Active Doppler radar with Command Guidance. The missile
uses Doppler radar guidance, with the receiver in the missile. It can
"burn through" jamming at close range and can conduct multiple attacks.
IR (1): First Generation IR homing. The missile seeks hot exhausts. It
is very vulnerable to jamming and flares.
IR (2): Second Generation IR homing. The missile seeks any hot surface,
including nose, wing edges, tail, etc. It has logic circuits that help it
recover from jamming or flares.
Visual: The missile is guided by a controller on the ground, who must
watch your plane and react to your maneuvering.
Firing Range: Maximum range (in kilometers) at which the missile is fired
Max Speed: Maximum speed in flight of the missile. Mach 1 is about 660
kts.
Max Alt: Maximum altitude the missile can reach.
Maneuverability: The turning ability of the missile in flight.
Air To Air Weapons
F-117A Air To Air Weapons
While the Lockheed F-117A carries no air-to-air armament, the MicroProse
version does.
M61A1 20MM "VULCAN" CANNON
Very short range general purpose gun.
Quantity: 1 fixed internally
Effective Range: 3 km
Maximum Range: 6 km
Attack Technique: Tracking camera/laser historical guns
AIM-9M "SIDEWINDER"
Short range air to air missile with IR-homing.
Quantity on rack: 4
Guidance: Second generation ("all aspect") IR-seeker
Effective Range: 17 km
Missile Speed; Mach 3+
Maneuverability: Excellent
Attack Technique: Self-guided fire and-forget
AIM-120A AMRAAM
Medium range air to air missile with active radar homing.
Quantity on rack: 3
Guidance: Active radar-homing (has its own radar in nose)
Effective Range: 32 km
Missile Speed; Mach 4
Maneuverability: Very good
Attack Technique: Self guided fire and forget
Enemy Cannons
M61A1 20MM "VULCAN" CANNON
Very short-range general purpose gun.
Nation of Manufacture: USA
Effective Range: 3 km
Maximum Range: 6 km
Attack Technique: Radar predicting gunsight
Rate of Fire: 3000 rds/minute
Nationality: Iranian Fighters
GSH-23 23MM CANNON
Very short-range general purpose gun.
Nation of Manufacture: USSR
Effective Range: 3 km
Maximum Range: 6 km
Attack Technique: Radar-predicting gunsight
Rate of Fire: 3000 rds/minute
Natlonality: Soviet-Built Fighters
Enemy IR AAMs
AIM-9H "SIDEWINDER"
Short range air to air missile with IR-homing.
Nation of Manufacture: USA
Effective Range: 12 km
Missile Speed; Mach 3+
Maneuverability: Excellent
Aiiack Technique: Locks onto tail exhaust, then fire and forget
Nationality: Iranian
AA-2 " ATOLL"
Short range air-to-air missile with IR-homing.
Nation of Manufacture: USSR
Guidance: First generation IR-seeker
Effective Range: 14 km
Missile Speed: Mach 2.5
Maneuverability: Very good
Attack Technique: Locks onto tail exhaust, then fire and forget
Nationality: Soviet-built Fighters
AA-6 "ACRID" (IR)
Medium-range air to air missile with IR homing.
Nation of Manufacture: USSR
Guidance: First generation IR seeker
Effective Range: 50 km
Missile Speed: Mach 4
Maneuverability: Poor
Attack Technique; Locks onto tail exhaust, then fire and forget
Nationality and Aircraft: Soviet MiG 25
AA-7 "APEX" (IR)
Medium-range air to air missile with IR-homing.
Nation of Manufacture: USSR
Guidance: First generation IR seeker
Effective Range: 34 km
Missile Speed: Mach 3
Maneuverability: Fair
Attack Technique: Locks onto tail exhaust, then fire-and-forget
Nationality and Aircraft: Soviet MiG-23
AA-8 " APHID"
Short range air-to-air missile with IR homing.
Nation of Manufacture: USSR
Guidance: Early second generation IR seeker
Effective Range: 12 km
Missile Speed; Mach 3
Maneuverability: Excellent
Attack Technique: All aspect lock on, then fire and forget
Nationality and Aircraft: Soviet, most fighters
AA-10 "ALAMO" (IR)
Medium-range air-to-air missile with IR-homing.
Nation of Manufacture: USSR
Guidance: Second generation IR seeker
Effective Range: about 64 km
Missile Speed: Mach 3+
Maneuverability: Good
Attack Technique: All aspect lock on, then fire and forget
Nationality and Aircraft: Soviet, most fighters
Enemy Radar AAMs
AIM-7E "SPARROW"
Medium-range air-to-air missile with semi-active radar-homing.
Nation of Manufacture: USA
Guidance: Semi active radar homing
(requires radar guidance from plane)
Effective Range: 44 km
Missile Speed: Mach 3.7
Maneuverability: Very Good
Attack Technique: Semi active radar guided from
launching aircraft
Nationality and Aircraft: Iranian F-4s
AA-6 "ACRID" (RADAR)
Long range air-to-air missile with semi-active radar homing.
Nation of Manufacture: USSR
Guidance: Semi active radar-homing
(requires radar guidance from plane)
Effective Range: 50 km
Missile Speed: Mach 4
Maneuverabiltty: Poor
Attack Technique: Semi active radar guided from
launching aircraft
Nationality and Aircraft: Soviet MiG 25s
AA-7 "APEX" (RADAR)
Medium-range air-to-air missile with semi-active radar-homing
Nation of Manufacture: USSR
Guidance: Semi active radar homing
(requires radar guidance from plane)
Effective Range: 34 km
Missile Speed: Mach 3
Maneuverability: Poor
Attack Technique: Semi active radar guided from
launching aircraft
Nationality and Aircraft: Soviet and Warsaw Pact MiG-23s
AA-9 "AMOS"
Long range air to air missile with semi-active radar homing
Nation of Manufacture: USSR
Guidance: Semi active radar homing
(requires radar guidance from plane)
Effective Range: 82 km
Missile Speed: Mach 3.5
Maneuverability: Fair
Attack Technique: Semi-active radar-guided from
launching aircraft
Nationality and Aircraft: Soviet MiG-31s
AA-10 "ALAMO"
Medium-range air-to-air missile with active radar homing.
Nation of Manufacture: USSR
Guidance: Active radar homing (has its own radar in nose)
Effective Range: 64 km
Missile Speed: Mach 3+
Maneuverability: Good
Attack Technique: Active radar homing independent of
launching aircraft
Nationality and Aircraft: Soviet MiG-29s and SU-27s
F-117A Air To Ground Weapons
Guided Missiles
AGM-88A HARM
High speed Anti-Radiation Missile
Quantity per bay: 1
Optimum Targets: Ground radar stations
Acceptable Targets: Warship radars
Effective Range: 20 kilometers
Max Speed: Mach 2+
Attack Technique: Air-to ground fire and forget
Min Launch Altitude: 500'
Max Launch Altitude: 60,000'
Notes: America's most advanced anti-radar missile, theHARM1 can lock-on to
hostile radars even if they change frequencies or switch off. US officials
have hinted that it can home on radar components that are still warm, even
if the set is turned off! The missile also has a "loiter" mode where it
circles, waiting for a hostile radar to turn on. The "loiter" attack mode
is not available to HARMs carried on the F-117A.
PENGUIN-3 ASM
Medium-altitude infrared-homing anti-ship missile.
Quantity per bay: 2
Acceptable Targets: Ships at sea
Effective Range: 32 kilometers
Max Speed: Mach 0.8
Attack Technique: Air to-ground fire and-forget launch against
any warship
Min Launch Altitude: 500'
Max Launch Altitude: 40,000'
Notes: Designed in Norway. This modestly sized and priced missile flies
to a designated point, then switches on an infrared homer that seeks the
heat of a ship against the cool ocean background.
AGM-84A "HARPOON"
Sea-skimming radar- and inertial-guided anti-ship missile
Quantity per bay: 1
Optimum Targets: Ships at sea
Effective Range: 60 kilometers
Max Speed: Mach 0.8
Attack Technique: Air-to-ground fire-and forget launch against
any warship
Min Launch Altitude: 500'
Max Launch Altitude: 40,000'
Notes: America's standard anti-missile, the Harpoon is more powerful and
harder to stop than the Penguin. It is launched under inertial guidance,
flying at sea-skimming altitudes to avoid detection. At a designated point
its radar is activated to find the target. It either pops up and dives
onto the target, or flies straight in.
AGM-65D "MAVERICK"
IR-imaging air-to-ground guided missile.
Quantity per bay: 2
Acceptable Targets: Bridges, bunkers, radar sites, oil facilities,
Poor Targets: Hangars, ground planes, buildings, depots
missile sites
Effective Range: 32 kilometers
Max Speed: Mach 1+
Attack Technique: Air to ground fire and forget launch
Min Launch Altitude: 500'
Max Launch Altitude: 40,000'
Notes: America's standard air to-ground guided missile, the Maverick has
had a wide variety of guidance systems. Originally, a video camera in the
missile's nose stored an image of the target in the missiles "brain." Once
in flight it steered itself toward the image. Later versions added zoom
lenses, PAVE TACK lasers, and ultimately, a FLIR imaging system that can
"see" through clouds, smoke, and night.
Laser-Guided Bombs
GBU-12 PAVEWAY
Laser-guided glide bomb.
Quantity per bay: 2
Acceptable Targets: Almost any
Poor Targets: Ships
Effective Range: 2 kilometers per 1K` of altitude
Max Speed: Glide bomb
Attack Technique: Toss bombing or level bombing
Toss Release Altitude: 500' and climb
Lavel Release Altitude: 2,000' and turn away
Notes: The GBU-12 is a standard in US inventory. Large fighter bombers
like the F-111 favor heavier 1,000 lb and 2,000 lb models (GBU 15s, for
example, that F-111s used to destroy the oil pumping manifolds during the
Iraqi War), but the F-117A must carry lighter munitions in its smallbays.
The PAVETACK laser guidance system is probably the most accurate precision
bombing system in the world.
CBU-72 FAE
Laser guided triple fuel-air explosive bomb
Quantity per bay: 2
Optimum Targets: Buildings
Acceptable Targets: Submarine pens, hangars, bunkers, oil
platforms
Poor Targets: Ships
Effective Range: 2 kilometers per 1k of altitude
Max Speed; Glide Bomb
Attack Technique: Toss bombing or level bombing
Toss Release Altitude: 500' and climb
Level Release Altitude: 2,000' and turn away
Notes: This weapon contains a mixture of three gases, which are released
into the air, forming an explosive mixture. A delayed action fuse ignites
the mixture, causing the contaminated air to expand and burn. The sudden
expansion sets off mines and flattens soft objects. (US warplanes dropped
FAEs on Iraqi minefields during the Gulf War to render them less deadly, in
preparation for the ground attack)
Mk 20 "ROCKEYE" II
Laser-guided high-explosive cluster bomb
Quantity per bay: 2
Acceptable Targets: Almost anything
Effective Range: 2 kilometer per 1K' of altitude
Max Speed: Glide bomb
Attack Technique; Toss bombing or level bombing
Toss Release Altitude: 500' and climb
Level Release Altitude: 2,000' and turn away
Notes: This weapon marries a laser guided glide bomb system to a Mk 20
Rockeye cluster munition. The laser guidance allows for earlier release
and greater bomblet release accuracy.
Retarded Bombs
Mk 20 "ROCKEYE"
Retarded fragmentation cluster bomb.
Quantity per bay: 2
Acceptable Targets: Most anything
Poor Targets: Ships
Effective Range: Nil
Max Speed: Retarded bomb
Attack Technique: Low altitude level bombing
Min Release Altitude: 500`
Notes: This cluster bomb breaks open at a predesignated altitude spinning
out 247 shaped-charge bomblets that can destroy buildings armored vehicles,
and people. (The U.S. Navy discovered these bombs were enormously
effective against small warships when a single cluster bomb wrecked a
Libyan Nanuchka-class missile boat in 1986.)
DURANDAL BOMB
Parachute-deployed runway-penetration bomb
Quantity per bay: 2
Optimum Targets: Runways
Poor Targets: Bridges
Effective Range: Nil
Max Speed: Retarded bomb
Attack Technique: Low altitude level bombing
Min Release Altitude: 500'
Notes: This French made weapon is the standard anti-runway weapon in the
USAF arsenal. Durandal deploys a parachute causing it to float nose down
over a runway. A rocket motor suddenly ignites blasting the warhead
straight down through the concrete where it explodes. The result is a
thoroughly ruined surface and tons of wreckage
ISC B-1 MINELETS
Parachute-deployed minelet dispenser.
Quantity per bay: 1
Optimum Targets: Runways
Poor Targets: Buildings, depots, missile sites, oil facilities
on land
Effective Range: Nil
Max Speed: Retarded bomb
Attack Technique: Low altitude level bombing
Min Release Altitude: 500'
Notes: This extremely new weapon dispenses a variety of small
anti-personnel, anti vehicle, and delayed fuse mines. Used on airfields it
prevents flight operations until cleared. Clearing the mines is compli
cated by the variety of types. as well as random delayed-fuse bombs, and
magnetic fuses that ignite when metul gets too close to them.
Mk 82-1 "SNAKEYE"
Retarded high explosive "iron" bomb
Quantity per bay: 3
Acceptable Targets: Grounded planes, buildings, depots,
oil facilities on land
Poor Targets: Radar Sites
Effective Range: Nil
Max Speed; Retarded Bomb
Attack Technique; Low altitude level bombing
Min Release Altitude: 500'
Notes: The Snakeye is the standard vane-type retarder unit for many US
bombs, here attached to the Mk 82 500 lb high explosive bomb.
Mk 35 IN CLUSTER
Retarded incendiary cluster bomb
Quantity per bay: 2
Optimum Targets: Grounded planes, depots, missile sites
oil facilities
Acceptable Targets: Buildings
Poor Targets: Radar sites, ships
Effective Range: Nil
Max Speed: Retarded bomb
Attack Technique: Low altitude level bombing
Min Release Altitude: 500'
Notes: Similar to the Rockeye, but filled with 57 incendiary bomblets this
cluster bomb spreads bomblets over an area of several hundred yards. Each
bomblet in turn spreads burning liquid wherever it lands, resulting in a
wide ranging, raging fire.
Mk 82-0 "SLICK"
Free-fall high-explosive "iron" bomb.
Quantity per bay: 3
Acceptable Targets: Buildings, depots, oil facilities on land
Poor Targets: Almost anything else
Effective Range: Nil
Max Speed: Free-fall bomb
Attack Technique: Level bombing or dive bombing
Level Release Altitude: 3,000'
Dive Release Altitude: Dive from 8,000'. Release at 3.000'
Notes: A traditional 500 lb high explosive, virtually unchanged since WWII
Mk 122 "FIREYE"
Free-fall incendiary "fire" bomb.
Quantity per bay; 2
Acceptable Targets: Grounded planes, buildings, depots, oil
facilities on land
Poor Targets: Hangars, bunkers, missile sites, radar sites
oil platforms, ships
Effective Range: Nil
Max Speed: Free-fall bomb
Attack Technique: Level bombing or dive bombing
Level Release Altitude: 3,000'
Dive Release Altitude: Dive from 8,000'. Release at 3,000'
Notes: This weapon contains incendiary liquid that spreads over a wide
area and can flow into vents, grates, weapon slits" etc." making it
effective against vehicles and fortilications as well as open air targets
Other Equipment
135MM/IR CAMERA
Visual and FLIR photographic reconnaissance camera.
Quantity per bay: 1
Targets: Any
Effective Range: Nil
Max Speed: Remains internal
Attack Technique: Level low altitude photographic run
Photo Run Altitude: 200'
Notes: This pallet contains a 135mm high-resolution camera for use in
visible light, and a second camera for infrared (IR) thermal photography.
Both photographs are taken simultaneously, under pilot Control and the
pilot can view through either. When in use the F-117As tracking camera is
"frozen" into a pre-programmed position" allowing it to function as a
viewer for the big 135mm lens.
Surface To Air Missile Systems
SAM Technical Specifications
Radar Ratings: Pulse radar is generally less effective than Doppler and
obsolete radar of either type is greatly inferior to modern radar. As a
result modern Doppler radar is the most dangerous, while obsolete pulse
radar is the least dangerous
Ranges: The maximum firing range is often less than the maximum search
range, due to the limited fuel carried by most missiles.
Guidance Systems: Radar-guided missiles, with or with or without command
guidance, are confused by the ECM jammer unless they are very close. If
they are close, chaff is needed instead. Infrared guided missiles are
confused by your IR jammer unless very close, where flares are used
instead. A decoy is effective against both types of missiles.
Visually guided missiles cannot be fooled, but are slow reacting, allowing
you to outmaneuver them easily.
Maximum speed is a useful measure of whether you can outrun a missile, and
how much reaction time you have after one is fired. Speeds of Mach 1 or 2
are considered to be slow by modern standards. Mach 3 or faster missiles
are much more formidable opponents.
Maximum altitude is also a useful measure, since in some cases you can fly
above the missile`s ceiling.
Maneuverability indicates how easy it is to outmaneuver the missile. The
less maneuverable the missile, the better your chance of turning
perpendicular to its course and outmaneuvering it.
Radar Guided SAMs
SA-2 GUIDELINE
Long-range, fixed-site, radar-homing SAM. Radar bunker with missile
emplacements
Search System: Obsolete pulse radar
Max Search Range: 200 kilometers
Guidance System: Obsolete pulse radar "beam rider"
Max Firing Range: 125 kilometers
Max Speed: Mach 3+
Max Altitude: 55,000'
Maneuverability: Very poor
SA-5 GAMMON
Long-range, fixed-site, radar-homing SAM. Radar bunker with missile
emplacements.
Search System: Obsolete pulse radar
Max Search Range: 350 kilometers
Guidance System: Obsolete pulse radar "beam rider"
Max Firing Range: 150 kilometers
Max Speed: Mach 3
Max Altitude: 95,000'
Maneuverability: Poor
SA-1O GRUMBLE
Long-range, fixed-site or mobile, radar homing SAM. Radar bunker or armoured
vehicle with missile emplacements or armored vehicle missile launch
Search System: Phased array Doppler radar
Max Search Range: 320 kilometers
Guidance System: Modern Doppler radar and command guidance
Max Firing Range: 125 kilometers
Max Speed: Mach 3
Max Altitude: 70,000' +
Maneuverability: Fair
SA-4 GANEF
Medium-range, fixed-site or mobile, radar-homing SAM. Radar bunker with
missile emplacements, or radar and launcher on tracked vehicles.
Search System: Obsolete pulse radar
Max Search Range: 100 kilometers
Guidance System: Obsolete pulse radar & semi-active radar homing
Max Firing Range: 70 kilometers
Max Speed: Mach 2.5
Max Altitude: 75,000'
Maneuverability: Very poor
SA-12 GLADIATOR
Medium-/long-range, fixed-site or mobile, radar-homing SAM. Temporary site
with radar and missile launchers, or dispersed radar and launcher vehicles
Search System: Phased array Doppler radar
Max Search Range: 290 kilometers
Guidance System: Modern Doppler radar and command guidance
Max Firing Range: 150 kilometers
Max Speed: Mach 3+
Max Altitude: 70,000'+
Maneuverabiiity: Fair
SA-6 GAINFUL
Medium range, mobile, radar homing SAM. Radar and launcher on tracked
vehicles.
Search System: Obsolete pulse radar
Max Search Range: 80 kilometers
Guidance System: Obsolete pulse radar and command guidance
Max Firing Range: 30 kilometers
Max Speed: Mach 2.8
Max Altitude: 60,000'
Maneuverability: Fair
SA-8 GECKO
Medium range, mobile, radar-homing SAM. Radar and launcher on a same
vehicle
Search System: Modern pulse radar
Max Search Range: 125 kilometers
Guidance System: Modern pulse radar, semi-active with video backup
Max Speed: Mach 2
Max Firing Range: 65 kilometers
Max Altitude: 25,000'
Maneuverability: Good
SA-11 GADFLY
Medium range, mobile, radar-homing SAM Radar and launcher on same
vehicle
Search System: Modern Doppler radar
Max Search Range: 200 kilometers
Guidance System: Modern pulse radar, backup unknown
Max Firing Range: 100 kilometers
Max Speed: Mach 2.5
Max Altitude: 45,000'
Maneuverability: Good
MIM-23B HAWK
Medium-range, fixed-site, radar-homing SAM. Radar bunker or trailer with
missile launcher emplacements or trailers.
Search System: Modern pulse radar
Max Search Range: 175 kilometers
Guidance System: Modern pulse radar and command guidance
Max Firing Range: 125 kilometers
Max Speed: Mach 1.5
Max Altitude: 52,000'
Maneuverability: Good
RAPIER
Short range, fixed site, visual/radar-homing SAM. Combined radar and
launcher pedestal, or on tracked vehicle.
Search System: Modern pulse radar
Max Search Range: 75 km
Guidance System: Optical command guidance with semi active
pulse radar backup
Max Firing Range: 65 km
Max Speed: Mach 2+
Max Altitude: 24,000`
Maneuverability: Very good
SA-N-4
Medium range, area defense naval SAM. Integral to warship.
Search System: Depends on the ship. Usually pulse radar
Max Search Range: typically 100-200 km
Guidance System: Modern pulse radar with video backup
Max Firing Range: 30 kilometers
Max Speed: Mach 2
Max Altitude: 25,000'
Maneuverability: Good
SA-N-6
Medium-range, area-defense naval SAM. Integral to warship.
Search System: Phased-array Doppler radar
Max Search Range: 300+ kilometers
Guidance System: Modem Doppler radar and command guidance
Max Firing Range: 125 kilometers
Max Speed: Mach 3
Max Altitude; over 70,000'
Maneuverabllity: Average
SA-N-7
Medium-range, area-defense naval SAM. Integral to warship.
Search System: Depends on ship. Usually modern Dopple
Max Search Range: Depends on the ship. 50-200 kilometers
Guidance System: Modern pulse radar. Backup unknown
Max Firing Range: 100 kilometers
Max Speed: Mach 2.5
Max Altitude; 45,000`
Maneuverability: Good
SA-7B GRAIL
Short-range, shoulder-launched IR-homing SAM. Carried by infantrymen or
any light vehicle.
Search System: Eyesight
Max Search Range: Eyesight
Guidance System: IR-homing (1st generation)
Max Firing Range: 10 kilometers
Max Speed: Mach 1.5
Max Altitude: 20,000'+
Maneuverability: Good
FIM-43A REDEYE
Short-range, shoulder-launched, IR-homing SAM. Carried by infantrymen or
any light vehicle.
Search System: Eyesight
Max Search Range: Eyesight
Guidance System: IR-homing (1st generation)
Max Firing Range: no more than 7 kilometers
Max Speed: Mach 1.5
Max Altitude: About 10,000'
Maneuverability: Very good
SA-14
Short-range, shoulder launched, IR-homing SAM Carried by infantrymen or
any light vehicle.
Search System: Eyesight
Max Search Range: Eyesight
Guidance System: IR homing (2nd generation all-aspect)
Max Firing Range: About 16 kilometers
Max Speed: Mach 1.5+
Max Altitude: 20,000'+
Maneuverability: Excellent
FIM-92A STINGER
Short-range, shoulder launched, IR-homing SAM. Carried by infantrymen or
any light vehicle.
Search System: Eyesight
Max Search Range: Eyesight
Guidance System: IR-homing (2nd generation all aspect)
Max Firing Range: About 10 kilometers
Max Speed: Mach 2
Max Altitude: About 20,000'
Maneuverability: Excellent
SA-9B GASKIN
Short range, vehicle mounted. IR-homing SAM. Radar and launcher carried on
same armored vehicle.
Search System: Eyesight
Max Search Range: Eyesight
Guidance System: Pulse radar aiming and IR homing
Max Firing Range: 30 kilometers
Max Speed: Mach 1.5
Max Altitude: 20,000'
Maneuverability: Very good
SA-13 GOPHER
Short-range, vehicle-mounted, IR-homing SAM. Radar and launcher carried on
same armored vehicle
Search System: Obsolete pulse radars or eyesight
Max Search Range: Visual or 30-60 kilometer pulse radar
Guidance System: Pulse radar aimtng and IR homing
Max Firing Range: 65 kilometers
Max Speed: Mach 1.5
Max Altitude: 30,000`
Maneuverability: Very good
TIGERCAT
Short-range, fixed-site, visual SAM. Emplaced controller position; trailer
launcher(s).
Search System: Visual or obsolete pulse radar
Max Search Range: Eyesight or 65 kilometer pulse radar
Guidance System: Joystick (visual) command guidance
Max Firing Range: 30 kilometers
Max Speed: Mach 1.5
Max Altitude: 12,000'
Maneuverability: Good
SA-N-5
Short range, point defense, naval SAM. Integral to warship.
Search System: Naval pulse radar of varying quality
Max Search Range: Varies with ship. 50-150 kilometers
Guidance System: IR homing
Max Firing Range: 30 kilometers
Max Speed: Mach 1.5
Max Altitude: 20,000'
Maneuverability: Very good
SEACAT ON VOSPER MK 5 FRIGATES
Short range, point defense, naval SAM. Integral to warship.
Search System: Obsolete pulse radar
Max Search Range: 200 kilometers
Guidance System: Joystick (visual) command guidance
Max Firing Range: 30 kilometers
Max Speed: Mach 1.5
Max Altitude: 12,000'
Maneuverability: Good
WARPLANES
Key To Aircraft Data
Fighter: A fighter plane specializes in air to air combat, where the
objective is destroying enemy aircraft.
Interceptor: An interceptor is a fighter designed to fly long distances
and attack distant enemy aircraft. Many interceptors are poor dogfighters
Strike: A strike plane is designed to hit surface targets in enemy
territory
. Close support strikes are against enemy frontline troops
. Interdiction strikes are against military targets in rear areas
. Deep strikes attack enemy installations far behind the front line
. Attack aircraft are designed to strike warships
Bombers: Bombers are designed for interdiction, deep strike, and or naval
attack. as well as carrying nuclear weapons and/or reconnaissance gear.
Transports: Transports carry personnel and equipment. They are not
designed to right, and almost never carry any armament
AEW&C: These planes carry powerful search radars and communications gear
designed to watch friendly and hostile aircraft while simultaneously
controlling friendly air operations.
Mission Weight
This is the typical total weight of the plane, with fuel and weapons, at
take off. If the plane can serve in both fighter and strike roles, the
fighter weight is given. In a strike role a plane often carries 15-35%
additional weight in bombs and AGMs
Engines
The total thrust of an engine (on afterburners if available) is important.
Airplanes with greater thrust than weight can fly "ballistically" a useful
advantage in air combat A high thrust/weight ratio is desired by all
fighter pilots
Range and Ceiling
Range is the approximate combat radius of a plane when loaded for action
but using only internal tanks (no extra fuel tanks). Ceiling is the
maximum altitude of the plane, using afterburners if available.
Maximum Speed
This is the plane`s maximum speed at 36,000', an important benchmark
altitude because above it Mach 1 is 573 knots. Although this speed is
important the optimum turning speed for most aircraft is Mach 0.75 to 0.90:
higher speeds are good only for chasing or escaping from opponents, and
quick dashes in enemy airspace.
Armament
Often weapons pylons can be fitted to carry various bombs or lightweight
missiles. The number of pylons need not limit the number of ordnance
items.
Radar Quality
As a stealth pilot, you are naturally interested in the range and quality
of enemy airborne search radar. These refer to air to air search radars
only.
US-Built Warplanes
F-4E "PHANTOM II"
Designer: McDonnell Douglas, USA
Role: Two-seat fighter and
strike fighter
Weight: 27 tons
Engine(s): Two GE J79-17 turbojets;
35,800 lbs thrust
Range: 830 kilometers
Ceiling: 58,750'
Max Speed: 1260 kts
Armament: 20mm cannon, 4 missile
recesses, 5 weapon pylons
Radar Quality: Fair quality and range
pulse radar
F-5E "TIGER II"
Designer: Northrop, USA
Role: Single seat fighter and
strike fighter
Weight: 12 tons
Engines: Two GE J85-GE 21B turbojets;
10,000 lbs thrust
Range: 220 kilometers
Max Speed: 950 kts
Armament: Two 20mm cannon. 5
weapon pylons
Radar Quality: Poor quality and range
pulse radar
F-14D "TOMCAT"
Designer: Grumman, USA
Role: Two-seat fighter and
interceptor
Weight: 25 tons
Engines: two GE F110-400 turbofans:
54-58,000 lbs thrust
Range: 1280 kilometers
Ceiling: 56,000'+
Max Speed: 1350 kts with TF30, higher
with F110
Armament: 20mm cannon, 4 weapons
pallets, 2 weapon pylons
Radar Quality: Excellent range, high
quality Doppler radar
F-15C "EAGLE"
Designer: McDonnell Douglas, USA
Role: Single seat tighter
Weight: 22 tons
Engine(s): Two Pratt and Whitney F100-100
turbofans; 47,660 lbs thrust
Range: 1200 kilometers
Ceiling: 62,000'
Max Speed: 1260 kts or greater
Armament: 20mm cannon, 4 missile ejectors.
4 weapon pylons, 2 FAST pallet
points
Radar Quality: Medium range, high quality
Doppler radar
F-16C "FALCON"
Designer: General Dynamics, USA
Role: Single seat fighter and
strike fighter
Weight: 125 tons
Engines: One Pratt and Whitney F100-200
turbofan; 23,820 lbs thrust
Range: 540 kilometers
Ceiling: 50,000'+
Max Speed: 1190 kts
Armament: 20mm cannon, 7 weapon pylons
Radar Quality: Medium-range, high quality
Doppler radar
F/A-18A "HORNET"
Designer: McDonnell Douglas/ Northrop, USA
Role: Single seat fighter and
strike fighter
Weight: 18 tons
Engines: Two GE F404-400 turbotans;
22,000 lbs thrust
Range: 740 kilometers
Ceiling: 50,000'
Max Speed: 1050 kts
Armament: 20mm cannon, 9 weapon pylons
Radar Quality: Medium range. high quality
Doppler radar
A-6E "INTRUDER"
Designer: Grumman, USA
Role: Two seat attack and interdiction
bomber
Weight: 12 tons
Engines: Two Pratt & Whitney J52-8A
turbojets; 18,600 lbs thrust
Range: 870 kilometers
Ceiling: 44,600'
Max Speed: 540 kts
Armament: 5 weapon pylons
Radar Quality: Poor, but superb air-to-ground
weapons radars
AV-8B "HARRIER II"
Designer: British Aerospace, UK and
McDonnell Douglas, USA
Role: Single seat S/VTOL fighter
and strike fighter
Weight: 15 tons STOVL, 10 tons VTOL
Engine(s): One Rolls Royce/Pegasus
11-21E 22,000 lbs vectored thrust
Range: 240 kilometers
Ceiling: 55,000'
Max Speed: 520 kts
Armament: 25mm cannon, 7 weapon pylon
Radar Quality: Poor, target acquisition is
usually visual
A-10A "THUNDERBOLT II"
Designer: Fairchild Republic, USA
Role: Single seat close ground
support aircraft
Weight: 20 tons
Engines: Two GE TF34-100 turbofans:
18,120 lbs thrust
Range: 960 kilometers
Ceiling: probably under 40,000`.
Max Speed: Unknown, probably less
than 370 kts
Armament: 7-barrel 30mm cannon,
11 weapon pylons
Radar Quality: Poor, air-to-ground avionics
quite basic
EF-111A "RAVEN"
Designer: General Dynamics, USA
Role: Two seat electronic warfare
escort
Weight: 42.5 tons
Engines: Two Pratt & Whitney TF30-2
turbofans: 27,000 lbs thrust
Range: 1,900 kilometers
Ceiling: 54,700`.
Max Speed: 1020 kts
Armament: ALQ-99E electronic warfare
system, no other weapons
Radar Quality: Medium/long range, high
quality pulse and Doppler
B-1B BOMBER
Designer: Rockwell International, USA
Role: Four man strategic bomber
Weight: 225 tons with internal load only
Engine(s): Four GE F101-102 turbofans:
120 lbs thrust
Range: 5,900 kilometers
Ceiling: Unknown, probably under 50,000`
Max Speed: 725 kts
Armament: 27.5 ton capacity bomb bay,
29.5 tons on external mounts
Radar Quality: Medium-range high quality
Doppler radar
E-3C SENTRY "AWACS"
Designer: Boeing, USA
Role: 15 to 17-man AEW&C
Weight: 162.5 tons
Engine(s): Four Pratt & Whitney TF33-100/
100A turbofans: 84,000 lbs thrust
Range: 2,000 kilometers (11 hours
unrefueled endurance)
Ceiling: 29,000'+
Cruise Speed: over 350 kts
Max Speed: 460 kts
Armament: Surveillance radar,
communications, air traffic
control, and electronic defense
weapon pylons may be added
Radar Quality: Excellent range and
quality radars.
Soviet - Built Warplanes
MIG-2 1 "FISHBED"
Designer: Mikoyan Gurevich, USSR
Role: Single seat fighter
Weight: 9 tons
Engine(s): One Tumansky R-11F2S-300
turbofan; 14,550 lbs thrust
Range: 630 kilometers
Ceiling: 59,000' (often only 50,000')
Max Speed: 1220 kts
Armament: Two 22mm cannon, 4 weapon
pylons, 1 fuel tank pylon
Radar Quality: Very short-range, low quality
pulse radar
MIG-23 "FLOGGER"
Designer: Mikoyan Gurevich, USSR
Role: Single seat fighter
Weight: 16 tons
Engine(s); One Tumansky R-29B turbofan;
27,500 lbs thrust
Range: 900 kilometers
Ceiling: 61,000'
Max Speed: 1190 kts
Armament: Two 22mm cannon, 4 weapon
pylons, 1 fuel tank pylon
Radar Quality: Very poor, short range range
pulse radar
MIG-27 "FLOGGER"
Designer; Mikoyan Gurevich. USSR
Role: Single seat strike fighter
Weight: 22 tons
Engine(s): One Tumansky R-29 turbofan
25,252 lbs thrust
Range: 400 kilometers
Ceiling: 52,500'
Max Speed: 925 kts
Armament: One 22mm cannon, 5 weapon
pylons, 2 bomb racks
Radar Quality: Very poor, very short range
pulse radar
MIG-25 "FOXBAT"
Designer: Mikoyan Gurevich, USSR
Role: Single seat interceptor
Weight: 40 tons
Engine(s): Two Tumansky R-31 turbofan
48,500 lbs thrust
Range: 1,100 kilometers
Ceiling: 80,000'
Max Speed: 1860 kts
Armament: 4 weapon pylons
Radar Quality: Medium quality, medium range
pulse radar.
MIG-29 "FULCRUM"
Designer: Mikoyan Gurevich, USSR
Role: Single-seat fighter
Weight: 18 tons
Engine(s): Two Tumansky R-33D turbofans
36,600 lbs thrust
Range: 650 kilometers
Ceiling: Probably 55-65,000'
Max Speed: 1260 kts
Armament: One multi barrel cannon, 6
weapon pylons
Radar Quality: Medium quality and range
Doppler radar
MIG-31 "FOXHOUND"
Designer: Mikoyan Gurevich, USSR
Role: Single seat interceptor
Weight: 45 tons
Engine(s): Two turbofans or turbojets,
estimated thrust 50-60,000 lb
Range: 1,500 kilometers
Ceiling: 75,500'
Max Speed: 1400 kts
Armament: Cannon possible, 4 missile
recesses, 4 weapon pylons
Radar Quality: Superior quality and range
Doppler radar
SU-24 "FENCER"
Designer: Sukhoi, USSR
Role: Double seat strike fighter
and interceptor
Weight: 43.5 tons
Engines: Two Tumansky R-29B turbofans
50,700 lbs thrust
Range: 300 to 1,800 kilometers (varies
with mission profile and load)
Ceiling: 57.400'
Max Speed: 1400 kts
Armament: 22mm cannon, 8 weapon pylons
Radar Quality: Nil, avionics designed purely
for air to ground role
SU-27 "FLANKER"
Designer: Sukhoi, USSR
Role: Single-seat fighter
Weight: 25 tons
Engine(s): Two unknown turbojets:
estimated 60,000 lbs thrust
Range: 1,150 kilometers
Ceiling: Unknown, probably 60.000' or more.
Max Speed: 1250 kts
Armament: Probably a cannon, 6
weapon pylons
Radar Quality: Above average quality
and range Doppler radar
YAK-38 "FORGER"
Designer: Yakovlev, USSR
Role: Single seat fighter
Weight: 12 tons
Engine(s): One Lyulka AL-21 vectored-
thrust turbojet: 17.985 lbs thrust
plus two Koliesov liftjet engines
Range: 270 kilometers
Ceiling: 39,370`
Max Speed: 550 kts
Armament: 4 weapon pylons
Radar Quality: Poor quality and range
pulse radar
TU-26 "BACKFIRE"
Designer: Tupolev, USSR
Role: Four-man bomber
Weight: 61 tons
Engine(s): Two upgraded Kuznetsov NK-144
turbofans: 88,180 lbs thrust
Range: 5,500 kilometers
Ceiling: 55,000`.
Max Speed: 970 kts
Armament: Three heavy air to surface
missiles or 12 tons of bombs
Radar Quality: Fair, with excellent air
surface avionics
TU-95D "BEAR"
Designer: Tupolev, USSR
Role: 7-12 man reconnaissance
bomber
Weight: unknown, about 145-165 tons
Engines: four Kuznetsov NK-12MV
turbo props
Range: 8,250 kilometers (7 hours endurance)
Ceiling: 41,000'
Max Speed: 475 kts
Armament: Unarmed
Radar Quality: Very good long range
pulse radars
IL-76 "MAINSTAY"
Designer: Ilyushin, USSR
Role: 15-20 man AEW&C
Weight: About 150 tons
Engine(s): four Soloview D-30KP turbofans;
106,000 lbs thrust
Range: About 6,400 kilometers
(7 hours endurance)
Ceiling: About 40-50,000'
Max Speed: 460 kts
Armament: Possibly twin 23mm tail cannon
2-4 weapon pylons
Radar Quality: Excellent long-range
Doppler radars
AN-72 "COALER"
Designer: Antonov, USSR
Role: Three-seat air transport
Weight: 28 tons
Engine(s): Two Lotares D-36 turbofans:
28,660 lbs thrust
Range: 1000 kilometers (max cargo) to
2,800 kilometers (no cargo)
Ceiling: 26,100'
Max Speed: 410 kts
Armament: Unarmed: can carry 32
passengers or 11 tons cargo
Radar Quality: Navigational only
APPENDIX
Key Controls Summary
Controller Joystick, mouse, arrow keys, or numeric keypad
Selector joystick button 1, left mouse button, or return key
Action desired Joystick Cursor Keys Keypad
pitch down forward up-arrow 8
roll right right right arrow 6
roll left left left arrow 4
pitch up back down-arrow 2
dive right forward/right - 9
dive left forward/left - 7
climb right back/right - 3
climb left back/left - 1
stick sensitivity Ins key (tiny, small, and medium stick movement)
max stick movement fast double-press of the key
Throttle
Maximum power Shift +
Increase throttle =
Decrease throttle -
No power Shift -
Weapons Control
Select Weapon space bar
Fire Weapon Return/Enter or joystick button 2
Fire Cannon Backspace or joystick button 1
Defenses
Drop Flare 1
Drop Chaff 2
IR Jammer on/off 3
ECM on/off 4
Drop Decoy 5
Equipment Controls
Gear up/down 6
Autopilot on/off 7
Bay open/closed 8
Flaps in/out 9
Brakes on/off 0
Eject Shift F10
Display Controls
HUD Modes F2
HUD De-clutter V
Maps F3
Day/Night HUD F4
Ordnance F5
FLIR On/Off F6
ILS On/Off F9
Mission Orders F10
Tracking Camera Controls (right MFD)
Cam Ahead /
Cam Rear >
Cam Right <
Cam Left M
Designate New Target N
Select Target B
INS (Inertial Navigation System)
Select Waypoint F7
Change Waypoint F8
Reset Waypoint Shift F8
Last Waypoint PgUp*
Next Waypoint PgDn*
Move Waypoint Up Up-arrow or numeric keypad 8*
Move Waypoint Down Down-arrow or numeric keypad 2*
Move Waypoint Left Left-arrow or numeric keypad 4*
Move Waypoint Right Right arrow or numeric keypad 6*
* shift if not using joystick
From The Cockpit Viewing
Cockpit View F1
View Ahead Shift /
View Rear Shift >
View Left Shift <
View Right Shift M
Out of Plane Viewing
Slot View Shift F1
Chase Plane Shift F2
Side View Shift F3
Missile View Shift F4
Tactical View Shift F5
Inverse Tactical view Shift F6
View Control Keys
Zoom view Z
UnZoom view X
View Angle view C
Other Controls
Accel Time Shift Z
Norm Time Shift X
Pause Alt/P
UnPause Any Key
"Boss" hide game Alt/B
Quit Alt/Q
Resupply (training) Alt/R
Volume Adjust Alt/V cycles through all 4 levels
sound level 3 = all sounds
sound leve1 2 = all sounds except engine backgrnd
sound level 1 = firing and explosions only
sound level 0 = no sound
Deatil Adjust Alt/D cycles through all 4 levels
detail level 3 = exceptional detail
detail level 2 = moderate detail
detail level 1 = limited detail
detail level 0 = limited detail
Special Controls
Go to Training (Alt/T): Tapping this key converts your current mission
into a training mission. This means that henceforth enemy weapons do no
damage and that Resupply (Alt/R) is now available. A mission is coverted
to training it cannot be converted back. Note that you score nothing for a
training mission.
Teleport (Alt/cursor keys): These keys function only in training. Tapping
the key "teleports" your aircraft in that direction. The distance you`re
"teleported" varies with the current Zoom/UnZoom scale of the satellite
map.
Day/Night (Alt/N):This key functions only in training. Tapping it will
switch the current time of day from night to day, or day to night. Once
this key is used time ceases to pass, so that it will be permanently day or
night for the duration of the mission
Resupply (Alt/R): This key functions only in training. Tapping it will
re-fill your fuel tanks and weapon bays.
DISPLAY COLORS SUMMARY
HUD Colors
Black Rectangle Ineffective weapon (day)
Maroon Rectangle Ineffective weapon (night)
White Rectangle Effective weapon
White Oval Effective weapon, locked on target
Red Oval Highly effective weapon, locked on target
EMV Scale Colors
Red Bar Enemy Ground Radar
Pink Bar Enemy Ground Radar - poor detection
Yellow Bar Enemy Ground Radar good detection
Light Blue Bar Enemy Aircraft Radar
White Bar Enemy Aircraft Radar good detection
Satellite Map (Left MFD)
Flashing White Dot Your aircraft
Red Dot Other aircraft
Black Dot Ground Radar
Yellow Dot Missile
Dotted Line Pulse Radar (the color matches EMV colors)
Solid Line Doppler Radar (the color matches EMV colors)
Tactical Display (Left MFD)
Gray squares 16 km grid
Green radar dish Ground Radar
Blue boat Warship Radar
Solid gray rectangle Airfield
Red crossed circle Other ground targets
Blue airplane Your F-117A / other friendly aircraft
Gray outline Decoy
White dots Chaff
Red/Yellow burst Flare
Yellow plane Enemy plane higher altitude
Light red plane Enemy plane similar altitude
Dark red plane Enemy plane lower altitude
Yellow line Radar guided Missile
Red line IR-guided Missile
White line Visually guided Missile
Flashing item Your objective
Gray boxed item Current target
Color boxed item Source of enemy radar signal
INS Waypoints Fuel Bar
Black region Fuel consumed
White region Fuel for flight to current waypoint
Blue regions Fuel for flight to other waypoints
Green region Reserve Fuel
GLOSSARY OF ABBREVIATIONS
AAA: Anti Aircraft Artillery (also called "Triple A")
AAM: Air to Air Missile
AEW&C: Airborne Early Warning and Control
AEWS: Airborne Early Warning System
AFC: Air Force Cross
AFV: Armored Fighting Vehicle
AGM: Air to-Ground Missile
AIR: Air to Air HUD mode
AM: Airman's Medal
AMRAAM: Advanced Medium Range Air to Air Missile
AOA: Angle ot Attack
AV: Avionics damage light
AWACS: Airborne Warning and Control System
BAOR: British Army Of the Rhine
BD: Bay Door damage light
CMOH: Congressional Medal of Honor
DFC: Distinguished Flying Cross
DLIR: Downward-Looking Infrared
EAR: Enemy Airborne Radar
ECM: Electronic Counter Measures
EGR: Enemy Ground Radar
EMV: Electromagnetic Visibility
ENG: Engine damage light
ETA: Estimated time of arrival
FC: Flight Control damage light
FIRE: Fire Control damage light
FLIR: Forward Looking Infrared
FUEL: Fuel Tanks damage light
GND: Air-to-Ground
HARM: High Speed Anti Radiation
HUD: Heads-Up Display
ILS: Instrument Landing System
INS: Inertial Navigation System
IR: Incoming IR-guided missile warning light
IR: Infrared
IRST: Infrared Search and Track
JAM: Jammers damage light
km: Kilometer
kts: Knots
LADAR: Laser Detection and Ranging
LPAR: Long-range Phased Array Radar
MFD: Multi Function Display
MTI: Moving Target Indication
MW: Missile Warning damage light
NAV: Navigation HUD mode
ORD: Mission Orders (right MFD)
OTH: Over the Horizon
PLO: Palestine Liberation Organization
RAD: Incoming Radar guided missile warning light
RAM: Radar Absorbent Material
RCS: Radar Cross Section
ROE: Rules of Engagement
SAM: Surface-to-Air Missile
SS: Silver Star
TAC: Tactical Display (left MFD)
TRAK: Radar Tracking warning light
VVI: Vertical Velocity Indicator
WPN: Weapons Display (right MFD)
Designers Notes
Background
F-117A Stealth Fighter 2.0 is the result ot lots and lots ot people working
closely together over a long period of time. It really goes all the way
back to 1987 when the first game on the topic was done.
Project Stealth Fighter (for the Commodore 64) was the first effort at a
stealth game and it worked remarkably well given its limited 8-bit, 1 MHz
environment - Arnold Hendrick and Jim Synoski had set the stage for the
next try at a stealth game
When Sid Meier and Andy Hollis teamed up to do the same game for a 16 bit
IBM machine, a large team was quickly assembled to work on what we knew
would be a great game. Four and a half man years later, when MicroProse
finally released F-19 Stealth Fighter for the IBM in the fall of 1988. The
US Air Force finally unveiled its much rumored stealth fighter, the F-117A.
We thought F-19 would be a winner because it was the most realistic combat
flight game to date for the commercial marketplace, but we had no idea of
the magnitude of its success. It sold LOTS of copies fast and won just
about every conceivable award in the first year it was on the shelves. It
was proclaimed .....possibly the best computer game ever made..... The
Software Publisher's Association voted it the best game of the year, and
the accolades go on and on. Even now it continues to be one of our best
selling titles
The Air Force had managed to keep the look of the F-117A a secret for
nearly 10 years, fooling everyone, including various model makers, about
the shape and the name of their stealth plane. As soon as we got a good
look at the F-117A we knew that sooner or later, we'd update F-19 to match
the look of that aircraft.
In the fall of 1990, MicroProse president, Bill Stealey suggested the time
had come for us to do it, and we had until the summer of 1991.
Design Team
Since 1988, MicroProse has done four new games using state of the art 3-D
technol ogy. Andy Hollis came out with F-15 Strike Eagle 11, for the fall
of 1989, which used the same core system as F-19 but pushed the boundaries
farther and faster. In 1990 he used a related 3-D system to produce
Lightspeed. In both these products the 3-D was improved and modified to
render more colorful, faster code. Meanwhile Scott Spanburg had developed
a different but related system, first for M1 Tank Platoon, then in the
following year for Knights of the Sky. So we`ve gained lots of experience
with 3-D systems, and it is fair to say that the 3-D system you see in
F-117A is the product of all the 3-D work that MicroProse has done since
1988.
Lead programmer Joe Hellesen was given the unenviable task of taking a
great game, F 19. and improving it. We were able to enlist Max Remington
(3-D artist for virtually all of MicroProse's games) to do the new objects
we needed. Bruce Shelley was charged with overseeing the development of
the new worlds that would have to be constructed, and Bruce Milligan (a
recently hired game designer) was charged with constructing them. Veteran
computer artists Kim Biscoe and Barbara Bents were brought on-board to
provide art for opening and closing screens, and Ed Fletcher, a new hot
shot addition to MPS Labs, was brought on to do the front and end game
programming
From the outset, Joe and I agreed not to tamper with the basic gameplay -
F-19 was a real winner which had enjoyed phenomenal success. The basic
gameplay is solid .... "if it ain`t broke don`t fix it." We decided that,
given time constraints, the best course was to concentrate on graphics to
see if we could make it more realisc, fun and set a new standard for future
flight sims in terms of graphic presentation of the world in which you fly
Already, we had a system that allowed a great deal ot detail but we wanted
to enhance it, make it more believable, more colorful. The original game
had been done with 16 color 3-D worlds (at that time 16-color EGA was
pushing the limits of the technology), so the first step was to adapt the
game to 256-color graphics. This meant a lot of work for Max and Joe. All
the objects had to be recolored, and in some cases rebuilt to accommodate
256-color graphics
To make sure players have plenty of areas in which to fly, we included all
four worlds from the old F-19, and added five more two from F-15 II and
three new ones.
The night world took on new significance because the real F-117A never
flies combal sorties during the day. Joe and Kim came up with a striking
night horizon. Then we added lights to the ground objects which switch on
an off according to where you are (enemy or friendly territory), the level
of tension, and what time of day it is. Next we added a sky that lightens
and darkens dynamically according to the time of day Finally, we added the
FLIR camera view, partly because it was "cool" and partly out of necessity:
in the deepest, darkest night, it is imperative to use the FLIR so you can
tell what you`re looking at. These combine to give a very strong feeling
of realism.
To go with these additions we also needed a real-looking F-117A aircraft.
Max spent several long weekends building the most complex object ever to
appear in a home computer game, and Joe and Andy came up with a way to make
all those surfaces and lines sort correctly
During the development period, US forces were involved in a war in Iraq and
Kuwait which showed just how effective precision bombing can be. Joe
immediately began to work on a new view through the tracking camera. One
that would show the "real" world outside your aircraft, like the video tape
shown at briefings during the war He linked this view to the nose view of
the Maverick missile. Because this weapon actually has a Camera in its
nose. (Other weapons that have nose cameras, like the GBU-15s that F-111s
knocked out the pumping manifolds at Sea island, are not represented in the
game because they are probably too heavy for the F-117A)
The front and end of the game were completely redesigned to make it easier
to navigate through options and to give a chance for some beautiful 256
colour graphics to adorn your CRT. We added a feature that allows you (if
you're the type) to quickly generate a bunch of missions until you get one
you really want. Also, for those of you who want to know what it might be
like to fly the real F-117A, we included the "Lockheed F-117A option that
essentially cuts out some of the capabilities to make it more like the real
plane.
There are a lot of other enhancements; a more intelligent and realistic
cockpit, improved enemy AI, new targets, new missions, and so on and on.
For those of you that have enjoyed thew original F-19 we hope you`ll like
this one even more. For those who are playing our Stealth Fighter game for
the first time, hold on to your seats and get ready for an experience of a
lifetime.
______________________________________________
| | | |
| __: |
| N u t ______/. ___ __/\______ |
| _____| _ // | \ _ o _ / |
| __ | // | \/ \\__/ & |
| +--/\_| \ o___________ \-------+ |
| | \_/_____ / ________Sk¡n | |
| | \/P r e s e n t s | |
| | | |
| | _ ________ ______/\_____ |
| |/\_______________ \ _ ______\ _ o _ / |
| /_______ _ / / \ _ _ / \__// \__/| |
| +--___./ // / \/ /____/, \--+ |
| / |\ \__________/ / ________ |
| __________ ________ / |
| \/ B o l t |
______________________________________________
¦ | | ¦
| |
EnD ---